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Sims 3 release date
Sims 3 release date







sims 3 release date
  1. #Sims 3 release date mod#
  2. #Sims 3 release date code#

With a simple tweak to vsync (forcing a gl pipeline flush after swapbuffer), we are actually in a very very good position! Not only can the framework push 5-10k frames per second, it looks like it is performing very well at lower frame limits too. The results were actually quite pleasantly surprising. I took a step back today after implementing frame limiter options to test the current render pipeline, ensuring we weren’t making any mistakes which could lead to unnecessary input-output latency. Waiting on further review and merging before I push another build out. So I spent some time today getting everything in shape, to give options even more power and pave the way for adding searchability and more extensive tooltips to them. While this looked fine from the outside, it meant that we couldn’t easily implement, for instance, the yellow revert-to-defaults glow that you are likely familiar with on osu-stable. Each different control type (checkbox, sliderbar, dropdown etc.) had their own implementation. Until now, there has been no central display container for UI controls within the options menu. Got a few more areas that I have identified as issues, but solutions will take a bit longer to implement.

#Sims 3 release date code#

comments 2017 05 04 published įalling down the rabbit hole of optimising, I found and fixed a few hot paths in the code (involving texture lookups and loading) to improve overall performance and reduce potential stuttering. there should be a pretty big announcement tomorrow, so keep an eye on the osu! news feeds. The cursor trail should now look smoother than ever before, thanks to WebFreak001’s work #717.Ģ017.508.0 is now available from github releases (or via auto-update if you already have lazer installed)! Contains everything from the last couple of days.

#Sims 3 release date mod#

Fix mod selection accepting escape when it shouldn’t (after entering play mode with it still open) #723.This should provide a smoother feeling experience even when the window isn’t focused #694. The osu! window now defaults to a higher frame rate when inactive (30 -> 60).With this came some further refactoring to the way mod icons are displayed to make it easier to reuse them in the future. Let’s catch up! Mod overlayīuilding on some work by Evast, we now have an in-game overlay showing currently enabled mods. comments 2017 05 11 published īeen quite a bit going on, even though I missed a post on Friday. Fix for global hotkeys (like alt-enter) not working when a textbox has focus #706.Ģ017.512.0 is now available from github releases (or via auto-update if you already have lazer installed)! Contains everything from the last couple of days.More on that from smoogi tomorrow, maybe! The osu!mania implementation is going smoothly.Fixed chat textbox not always keeping focus #735.

sims 3 release date

Fixed occasional unexpected logouts (oauth refresh token wasn’t correctly being read from config) #736.Added the ability to search options #728.Regression fix for ruleset not always getting populated in a WorkingBeatmap #743.You can now hit enter after typing a search in the playlist controller to play the first match #722.More song progress informationĬan now see time elapsed, time remaining and percentage complete, thanks to some work by Evast. I finished implementing most of the updates to the chat design today #741.









Sims 3 release date